AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in South Africa Q1 2022
In Q1 2022, the top 5 2D realistic games on Android in South Africa saw varied performance in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the first quarter of 2022, the top 5 2D realistic games on the Android platform in South Africa exhibited diverse trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, highlights the performance of these games.
Pooking - Billiards City saw its weekly downloads fluctuate, starting from approximately 19K at the end of December 2021 and peaking at 22.4K in the first week of January. The downloads then dipped to around 15.1K by the end of February, before rising again to 18.6K by the end of March. Weekly active users of the game started at 225.8K and showed a general upward trend, reaching 240.3K by the third week of March. Revenue remained minimal throughout the quarter, with minor peaks of up to $8.
Bible Word Puzzle - Word Games experienced consistent growth in weekly downloads, beginning at 11.6K and ending the quarter at 15.7K. Active users followed a similar upward trajectory, starting at 14.6K and climbing to 21.9K by the end of March. Weekly revenue showed some variability, peaking at $23 in the first week of January and fluctuating between $5 and $20 for the rest of the quarter.
Dream League Soccer 2024 had a relatively steady download rate, starting at 13K and ending at 10.5K. Active users showed a slight decline from 109.4K to 103.1K over the quarter. The game's weekly revenue displayed a minor decrease from $3.1K at the end of December to around $2.5K in early February, before recovering to $3.2K by the end of March.
8 Ball Pool maintained a stable number of downloads, starting at 12.1K and closing the quarter at 10.7K. Active users ranged from 129.3K to 135.2K, showing a slight increase towards the end of the quarter. Weekly revenue for the game was strong, beginning at $4.7K and peaking at $5.3K in the final week of March.
Shooting Ball saw varying weekly downloads, starting at 12.4K and ending at 10K. Active users showed minor fluctuations, beginning at 147.6K and stabilizing at 148.5K by the end of March. Revenue remained minimal, with occasional peaks of up to $5.
For more detailed insights into the performance of these games, visit Sensor Tower.